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vec2 | graphics::operator+ (const vec2 &a, const vec2 &b) |
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vec2 | graphics::operator+ (real a, const vec2 &b) |
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vec2 | graphics::operator+ (const vec2 &a, real b) |
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vec2 | graphics::operator- (const vec2 &a, const vec2 &b) |
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vec2 | graphics::operator- (real a, const vec2 &b) |
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vec2 | graphics::operator- (const vec2 &a, real b) |
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vec2 | graphics::operator* (const vec2 &a, const vec2 &b) |
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vec2 | graphics::operator* (real a, const vec2 &b) |
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vec2 | graphics::operator* (const vec2 &a, real b) |
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vec2 | graphics::operator/ (const vec2 &a, const vec2 &b) |
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vec2 | graphics::operator/ (real a, const vec2 &b) |
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vec2 | graphics::operator/ (const vec2 &a, real b) |
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vec2 | graphics::operator+= (vec2 &a, const vec2 &b) |
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vec2 | graphics::operator+= (vec2 &a, real b) |
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vec2 | graphics::operator-= (vec2 &a, const vec2 &b) |
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vec2 | graphics::operator-= (vec2 &a, real b) |
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vec2 | graphics::operator*= (vec2 &a, const vec2 &b) |
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vec2 | graphics::operator*= (vec2 &a, real b) |
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vec2 | graphics::operator/= (vec2 &a, const vec2 &b) |
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vec2 | graphics::operator/= (vec2 &a, real b) |
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int | graphics::operator== (const vec2 &a, const vec2 &b) |
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int | graphics::operator== (real a, const vec2 &b) |
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int | graphics::operator== (const vec2 &a, real b) |
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int | graphics::operator< (const vec2 &a, const vec2 &b) |
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int | graphics::operator< (real a, const vec2 &b) |
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int | graphics::operator< (const vec2 &a, real b) |
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int | graphics::operator<= (const vec2 &a, const vec2 &b) |
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int | graphics::operator<= (real a, const vec2 &b) |
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int | graphics::operator<= (const vec2 &a, real b) |
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int | graphics::operator> (const vec2 &a, const vec2 &b) |
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int | graphics::operator> (real a, const vec2 &b) |
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int | graphics::operator> (const vec2 &a, real b) |
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int | graphics::operator>= (const vec2 &a, const vec2 &b) |
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int | graphics::operator>= (real a, const vec2 &b) |
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int | graphics::operator>= (const vec2 &a, real b) |
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vec2 | graphics::operator- (const vec2 &a) |
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real | graphics::sum (const vec2 &a) |
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real | graphics::inner (const vec2 &a, const vec2 &b) |
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real | graphics::norm (const vec2 &a) |
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real | graphics::squaredNorm (const vec2 &a) |
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vec2 | graphics::unit (const vec2 &a) |
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real | graphics::angle (const vec2 &a, const vec2 &b) |
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vec2 | graphics::proj (const vec2 &axis, const vec2 &a) |
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vec2 | graphics::absolute (const vec2 &val) |
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void | graphics::store (FILE *fp, const vec2 &v) |
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int | graphics::scan (FILE *fp, const vec2 &v) |
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int | graphics::apx_equal (const vec2 &a, const vec2 &b) |
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int | graphics::apx_equal (const vec2 &a, const vec2 &b, real eps) |
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vec3 | graphics::operator+ (const vec3 &a, const vec3 &b) |
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vec3 | graphics::operator+ (real a, const vec3 &b) |
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vec3 | graphics::operator+ (const vec3 &a, real b) |
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vec3 | graphics::operator- (const vec3 &a, const vec3 &b) |
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vec3 | graphics::operator- (real a, const vec3 &b) |
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vec3 | graphics::operator- (const vec3 &a, real b) |
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vec3 | graphics::operator* (const vec3 &a, const vec3 &b) |
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vec3 | graphics::operator* (real a, const vec3 &b) |
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vec3 | graphics::operator* (const vec3 &a, real b) |
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vec3 | graphics::operator/ (const vec3 &a, const vec3 &b) |
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vec3 | graphics::operator/ (real a, const vec3 &b) |
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vec3 | graphics::operator/ (const vec3 &a, real b) |
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vec3 | graphics::operator+= (vec3 &a, const vec3 &b) |
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vec3 | graphics::operator+= (vec3 &a, real b) |
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vec3 | graphics::operator-= (vec3 &a, const vec3 &b) |
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vec3 | graphics::operator-= (vec3 &a, real b) |
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vec3 | graphics::operator*= (vec3 &a, const vec3 &b) |
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vec3 | graphics::operator*= (vec3 &a, real b) |
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vec3 | graphics::operator/= (vec3 &a, const vec3 &b) |
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vec3 | graphics::operator/= (vec3 &a, real b) |
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int | graphics::operator== (const vec3 &a, const vec3 &b) |
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int | graphics::operator== (real a, const vec3 &b) |
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int | graphics::operator== (const vec3 &a, real b) |
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int | graphics::operator< (const vec3 &a, const vec3 &b) |
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int | graphics::operator< (real a, const vec3 &b) |
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int | graphics::operator< (const vec3 &a, real b) |
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int | graphics::operator<= (const vec3 &a, const vec3 &b) |
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int | graphics::operator<= (real a, const vec3 &b) |
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int | graphics::operator<= (const vec3 &a, real b) |
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int | graphics::operator> (const vec3 &a, const vec3 &b) |
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int | graphics::operator> (real a, const vec3 &b) |
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int | graphics::operator> (const vec3 &a, real b) |
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int | graphics::operator>= (const vec3 &a, const vec3 &b) |
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int | graphics::operator>= (real a, const vec3 &b) |
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int | graphics::operator>= (const vec3 &a, real b) |
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vec3 | graphics::operator- (const vec3 &a) |
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vec3 | graphics::absolute (const vec3 &val) |
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real | graphics::sum (const vec3 &a) |
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real | graphics::inner (const vec3 &a, const vec3 &b) |
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real | graphics::squaredNorm (const vec3 &a) |
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real | graphics::norm (const vec3 &a) |
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vec3 | graphics::unit (const vec3 &a) |
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real | graphics::angle (const vec3 &a, const vec3 &b) |
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vec3 | graphics::proj (const vec3 &axis, const vec3 &a) |
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void | graphics::store (FILE *fp, const vec3 &v) |
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int | graphics::scan (FILE *fp, const vec3 &v) |
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int | graphics::apx_equal (const vec3 &a, const vec3 &b) |
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int | graphics::apx_equal (const vec3 &a, const vec3 &b, real eps) |
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vec4 | graphics::operator+ (const vec4 &a, const vec4 &b) |
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vec4 | graphics::operator+ (real a, const vec4 &b) |
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vec4 | graphics::operator+ (const vec4 &a, real b) |
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vec4 | graphics::operator- (const vec4 &a, const vec4 &b) |
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vec4 | graphics::operator- (real a, const vec4 &b) |
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vec4 | graphics::operator- (const vec4 &a, real b) |
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vec4 | graphics::operator* (const vec4 &a, const vec4 &b) |
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vec4 | graphics::operator* (real a, const vec4 &b) |
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vec4 | graphics::operator* (const vec4 &a, real b) |
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vec4 | graphics::operator/ (const vec4 &a, const vec4 &b) |
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vec4 | graphics::operator/ (real a, const vec4 &b) |
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vec4 | graphics::operator/ (const vec4 &a, real b) |
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vec4 | graphics::operator+= (vec4 &a, const vec4 &b) |
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vec4 | graphics::operator+= (vec4 &a, real b) |
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vec4 | graphics::operator-= (vec4 &a, const vec4 &b) |
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vec4 | graphics::operator-= (vec4 &a, real b) |
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vec4 | graphics::operator*= (vec4 &a, const vec4 &b) |
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vec4 | graphics::operator*= (vec4 &a, real b) |
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vec4 | graphics::operator/= (vec4 &a, const vec4 &b) |
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vec4 | graphics::operator/= (vec4 &a, real b) |
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int | graphics::operator== (const vec4 &a, const vec4 &b) |
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int | graphics::operator== (real a, const vec4 &b) |
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int | graphics::operator== (const vec4 &a, real b) |
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int | graphics::operator< (const vec4 &a, const vec4 &b) |
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int | graphics::operator< (real a, const vec4 &b) |
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int | graphics::operator< (const vec4 &a, real b) |
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int | graphics::operator<= (const vec4 &a, const vec4 &b) |
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int | graphics::operator<= (real a, const vec4 &b) |
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int | graphics::operator<= (const vec4 &a, real b) |
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int | graphics::operator> (const vec4 &a, const vec4 &b) |
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int | graphics::operator> (real a, const vec4 &b) |
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int | graphics::operator> (const vec4 &a, real b) |
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int | graphics::operator>= (const vec4 &a, const vec4 &b) |
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int | graphics::operator>= (real a, const vec4 &b) |
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int | graphics::operator>= (const vec4 &a, real b) |
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vec4 | graphics::operator- (const vec4 &a) |
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vec4 | graphics::absolute (const vec4 &val) |
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real | graphics::sum (const vec4 &a) |
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real | graphics::inner (const vec4 &a, const vec4 &b) |
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real | graphics::squaredNorm (const vec4 &a) |
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real | graphics::norm (const vec4 &a) |
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vec4 | graphics::unit (const vec4 &a) |
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real | graphics::angle (const vec4 &a, const vec4 &b) |
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vec4 | graphics::proj (const vec4 &axis, const vec4 &a) |
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void | graphics::store (FILE *fp, const vec4 &v) |
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int | graphics::scan (FILE *fp, const vec4 &v) |
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int | graphics::apx_equal (const vec4 &a, const vec4 &b) |
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int | graphics::apx_equal (const vec4 &a, const vec4 &b, real eps) |
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vec3 | graphics::cross (const vec3 &a, const vec3 &b) |
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