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void | graphics::store (FILE *fp, const vec2 &v) |
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int | graphics::scan (FILE *fp, const vec2 &v) |
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int | graphics::apx_equal (const vec2 &a, const vec2 &b) |
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int | graphics::apx_equal (const vec2 &a, const vec2 &b, real eps) |
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void | graphics::store (FILE *fp, const vec3 &v) |
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int | graphics::scan (FILE *fp, const vec3 &v) |
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int | graphics::apx_equal (const vec3 &a, const vec3 &b) |
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int | graphics::apx_equal (const vec3 &a, const vec3 &b, real eps) |
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void | graphics::store (FILE *fp, const vec4 &v) |
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int | graphics::scan (FILE *fp, const vec4 &v) |
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int | graphics::apx_equal (const vec4 &a, const vec4 &b) |
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int | graphics::apx_equal (const vec4 &a, const vec4 &b, real eps) |
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vec3 | graphics::cross (const vec3 &a, const vec3 &b) |
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